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OLC - Gamification Principles and Strategies (13 - 19 May 2024) In-Person
Kindly note: Registrants will receive an email communicating the relevant information.
(Prerequisite for Game-based learning 3-9 June )
Game environments encourage collaboration, inquiry-based learning, repetition, practice and control. In this workshop, you will use theories and principles from game design to develop learning environments that motivate and engage students in a creative way. By understanding elements of game design theory, you will begin to adopt and incorporate these elements which promote engagement into your online and blended courses. You will explore elements such as role-playing, point systems, competition, and collaboration.
Learning Objectives
- Discuss the parallels between game design theory and successful learning environments
- Design a learning activity which incorporates elements of game design
Format:
This is an asynchronous, week-long workshop that will begin on a Monday and end on the following Sunday. The workshop will require approximately 6-8 hours of work, including reading research-based articles, viewing presentations, engaging in online discussion forums, and submitting assignments. Total length of time to completion: 7 days.
Who should attend?
- Faculty interested in creative approaches to course design
- Instructional designers
What are the key takeaways from this workshop?
- An understanding of game design theory and how it can be applied in education
- Resources and examples of games for learning and courses designed with gamified learning elements
- Examples of tools to use when creating a gamified learning activity
- Creation of a gamified learning activity plan
Presented by:
OLC - Online Learning Consortium
- Date:
- 8 May, 2024
- Time:
- All Day Event
- Time Zone:
- Central Africa Time (change)
- Location:
- OLC
- Campus:
- All NWU Campuses
- Categories:
- All Campuses CPL Towards Digital Transformation > Understanding students in a digital society OLC - Online Workshop
- Attachments: